AI Insights · Timothy · January 2022
Top 5 Trivia Games Performance in Mexico Q4 2021
Explore the performance of the top 5 trivia games on a unified platform in Mexico during Q4 2021, highlighting trends in downloads, revenue, and active users.
The fourth quarter of 2021 saw notable activity among the top 5 trivia games in Mexico on a unified platform, encompassing both iOS and Android data. Here is a detailed breakdown of their performance, based on data from Sensor Tower.
Trivia Crack
Throughout Q4 2021, Trivia Crack experienced fluctuations in weekly downloads, peaking at approximately 64K in mid-October and ending the quarter with around 46K. Revenue trends showed a significant increase in early October, reaching about $1.6K, and then experienced a slight decline, stabilizing around $1.2K by the end of December. The game also maintained a robust user base, with active users peaking at 243K in mid-October and finishing the quarter with 210K active users.
Kahoot! Play & Create Quizzes
Kahoot! Play & Create Quizzes saw a downward trend in weekly downloads, starting from 42K at the beginning of October and dropping to about 6.7K by the end of December. Revenue followed a similar pattern, peaking at $1.5K in mid-December and then decreasing to $753 in the final week of the year. Active user numbers declined from 211K at the beginning of October to 115K by the end of December.
Party Roulette: Group games
Party Roulette: Group games saw modest weekly downloads initially but experienced a surge towards the end of December, reaching approximately 1.8K. Revenue trends were relatively stable, starting at $647 and increasing to $947 by the end of the quarter. Active users demonstrated steady growth, increasing from around 16K at the start of the quarter to 18K by the end of December.
Peak - Brain Training
Peak - Brain Training experienced fluctuations in revenue, peaking at $956 in mid-October and stabilizing around $680 by the end of December. Downloads saw a slight increase towards the end of the quarter, reaching 751 in the final week. Active users showed a general decline from 74K at the beginning of October to about 29K by the end of December, despite a mid-quarter peak.
Elevate - Brain Training Games
Elevate - Brain Training Games had consistent revenue trends with a notable spike to $744 in late November, ending the quarter at $343. Download numbers were modest, peaking at 471 in the final week of December. Active users remained relatively stable, starting at 4.9K and ending the quarter at 4.3K.
For more detailed insights and analytics on app performance, visit Sensor Tower.